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1994-01-18
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GAMMA Wing
Space Combat Flight Simulator
Version 1.0
(C) Copyright 1993
Rockland Software Productions
Description:
GAMMA Wing is a space combat flight simulator for the IBM PC. In GAMMA
Wing, you are part of an elite force defending mankind from a hostile alien
race. You fly missions against the enemy, and complete campaigns. As you
complete more missions, your ship gets better. As your combat victories
increase, your marksmanship increases. GAMMA Wing features bitmapped and
rendered graphics in the simulator its self, and digital sound effects. GAMMA
Wing is designed for long term play. Ship and marksmanship bonuses continue
until you complete 1000 missions/victories. GAMMA Wing is also designed for
user configurability. The GAMMA Wing Developers Kit (available separately)
lets you edit characters, edit missions, edit campaigns, edit targets, edit
weapons, edit target graphics, edit weapon graphics, edit weapon animation
sequences, change weapon sound effects, and import graphics for use in GAMMA
Wing.
System Requirements:
1. 286 or better.
2. 640K conventional RAM.
3. VGA graphics.
4. 3 Meg disk space.
5. Sound card required for FM soundtrack.
6. 200K XMS memory required for sound card digital sound effects.
Installing:
Installing from diskette:
1. Put disk 1 in a drive, change to that drive, and enter "setup"
at the dos prompt.
2. The setup program will install a copy of GAMMA Wing on your hard
drive.
Installing from zipfile:
1. Chances are you've allready unzipped GAMMA Wing in its own
directory. If not, do so now.
2. Change to your GAMMA Wing directory.
3. Run Setup to select sound options.
Archive contents:
*.bgi - video drivers
*.chr - fonts
*.voc - digital sounds
*.exe - program files
*.gfx - graphics
*.grf - graphics
*.pal - palettes
*.tgt - target data files
*.cpn - campaign data files
*.mis - mission data files
*.wpn - weapon data files
*.ani - animation data files
*.mid - soundtrack data files
*.cmf - soundtrack data files
*.ibk - soundtrack data files
gamma.doc - GAMMA Wing documentation
support.doc - support information
catalog*.doc - Rockland Software Productions catalog
Differences between the registered and unregistered versions:
* The unregistered version has one campaign of 10 missions. It will
only run that campaign. It will not load saved games. It will not
run the GAMMA Wing developer's kit. It can not use any additional
graphics, campaign, missions, target types, weapons, animations, or
sound effects.
* The registered version has 3 campaigns of 10 missions each. It will
run any campaign, and will load saved games. It will run the
Developer's kit.
* The developer's kit is available as an add-on to the registered version.
It includes all the editors and utilities listed in the description
of GAMMA Wing at the beginning of this document.
Running:
1. Change to your GAMMA Wing directory.
2. Enter "gamma" at the DOS prompt.
3. You'll be asked if you want sound. Press y for yes or n for no.
4. If a gameport is detected, you'll be asked if you want to use a
joystick. Press y for yes, or n for no. If you say yes, you'll be
asked to move the joystick to various positions and then press its
button.
5. The opening sequence will then begin. You may skip any sequence
by pressing a key, or mouse or joystick button.
6. After the opening, you'll be asked to enter your pilot's name. Type in
a name and press enter.
7. You will then enter the lobby of the GAMMA Wing base.
The Base:
The GAMMA Wing base consists of a series of rooms. Selecting a door in a
room takes you to a different part of the base. You may use the mouse,
joystick, or arrow and enter keys to select doors.
The Lobby:
When you start GAMMA Wing, you begin in the lobby of the GAMMA Wing base.
The lobby takes you to other parts of the base. Select a door to go to
that part of the base. Doors are as follows:
Hanger - takes you to the hanger.
Pilots - takes you to the pilots area.
Ops - takes you to the operations room.
R&D - takes you to the R&D area.
Vidlab - takes you to the vidlab.
Config - takes you to the configuration room.
Help - shows this help file.
Exit - quits to DOS.
The Hanger:
The hanger lets you fly missions and train. Doors are as follows:
Fly - lets you fly a mission.
Train - lets you run the training simulator.
Lobby - takes you back to the lobby.
The Pilots area:
The pilots area lets you do a variety of things with pilots. Doors are
as follows:
Stats - shows your pilot's statistics.
New - lets you start a new pilot.
Load - lets you load an old pilot.
Save - saves your pilot to disk.
Edit - runs the developer's kit character editor.
Skill - lets you set the pilot's skill level. Valid values are 0
through about 22 (depending on the max speed of the fastest
target). The highest valid skill level is the max speed of
the fastest target + 3. Skill level effects are as follows:
Skill level: Effects:
0 Your ship's climb, dive, turn, and speed
are doubled.
1 Your ship's climb, dive, turn, and speed
are increased 50%.
2 None
3 Targets evade when fired at.
4+ Targets evade when fired at. Targets
adjust their speed to yours when
following you. Targets acceleration and
deceleration rates equal your skill level
minus three.
Lobby - takes you back to the lobby.
The Operations room:
The operations room lets you access the developer's kit campaign and
mission editors. Doors are as follows:
Campgn - runs the developer's kit campaign editor.
Missn - runs the developer's kit mission editor.
Lobby - Takes you back to the lobby.
The R&D area:
The R&D area lets you do a variety of things with targets and weapons.
Doors are as follows:
Info - shows information on targets.
Tgts - runs the developer's kit target editor.
Wpns - runs the developer's kit weapon editor.
Lobby - takes you back to the lobby.
The Vidlab:
The Vidlab lets you a variety of things with graphics for GAMMA Wing.
Doors are as follows:
Animat - runs the developer's kit animation editor.
Import - runs the developer's kit graphic importer.
Blend - runs the developer's kit palette blender.
Mappal - runs the developer's kit palette mapper.
Crop - runs the developer's kit auto cropper.
Bitmap - runs the developer's kit bitmap editor.
Zoom - runs the developer's kit auto zoomer.
Lobby - takes you back to the lobby.
The Config room:
The config room lets you configure GAMMA Wing. Doors are as follows:
Setup - runs Setup. You must restart GAMMA Wing for changes in sound
setup to take effect.
Stick - lets you calibrate the joystick.
Music - toggles soundtrack on/off.
SFX - toggles sound effects on/off.
Lobby - takes you back to the lobby.
The Help room:
The help room lets you access the on-line help for GAMMA Wing. Doors are
as follows:
Gamma - lets you view the help for GAMMA Wing.
Devkit - lets you view the help for the developer's kit.
When viewing help, use the arrows to page up and down, press p to print,
or press escape to exit help. Help also has a find option. Press f to
find a word, then enter the word. Help will scroll to the 1st occurence
of the word. You may repeat the last find by pressing r. Help will scroll
to the next line (from the last occurence found) that contains the word.
If the word is not found, Help will not scroll.
Flying a mission:
You fly a mission by selecting the Fly door in the hanger. If you
are not on a campaign, you'll be asked to select a campaign (Registered
version only. The unregistered version automatically selects the
unregistered campaign.). Next you'll be shown your mission orders. Press
a key to continue. Then your ship's stats will be shown. Press a key to
continue. You will next see an animation sequence of you leaving the
hanger, followed by an animation sequence of you taking off from base.
Then the cockpit of your ship will be displayed.
The Cockpit:
The cockpit screen shows the view out the front window of your ship.
The bottom of the screen shows your instruments. Instruments from left to
right are:
X - your x position.
Y - your y position.
Z - your z position.
Heading - your compass heading in degrees.
Wpn - your current weapon.
Ammo - ammunition for current weapon.
Rng - range to your current target
Mark - your angle of climb in degrees. 0=up, 90=level, 180=down,
270=upsidedown.
Sideview display - this display shows a side view indicating your
climb angle. The line points in the direction your
ship is angled at. To the right is level, and
to the left is upside down.
Target ID - this shows the target number (0-9) and targettype (base,
gammaship, enemyship etc.) of your current target.
Radar display - this shows a top down radar view around your ship.
You are in the center. Forward is towards the top of
the display. Your current target is shown in yellow.
All other targets are shown in red.
Spd - your speed.
Enrgy - your energy. Energy is used to move, and for shields. If you
run out of energy, you fail your mission.
Shlds - your shields. If your shields go to zero you start taking
damage.
Dmg - your damage. If your damage = max damage for your ship, you die.
The window above your instruments shows the stars outside your ship.
Targets in visual range (<=500) will also be shown. Targets beyond visual
range will be shown as small crosshairs, yellow for your current target,
and red for other targets. The green crosshars in the middle of the
window are for aiming your weapons.
Keyboard Controls:
A - toggles autopilot on/off. When on, autopilot flys you to your current
target.
Esc - quit mission (counts as mission failure).
F1 - shows this help file.
Plus - speed up.
Minus - speed down.
R - toggle radar range. Only works when your ship is your current target.
Up arrow - dive.
Down arrow - climb.
Left arrow - turn left.
Right arrow - turn right.
Spacebar - fire current weapon.
S - diverts energy to shields.
? - shows your pilot's statistics.
! - self destruct.
Enter - toggle current weapon.
P - pause game.
R - toggle's radar zoom.
M - shows map of target locations.
O - shows your mission orders.
PgUp - zoom radar out.
PgDn - zoom radar in.
Tab - toggles current target.
J - calibrate joystick.
W - toggles full auto/semi auto weapon fire.
H - Hyper. Set your speed to 2x max speed.
Joystick Controls:
Forward - dive.
Back - climb.
Left - turn left.
Right - turn right.
Button 1 - fire current weapon.
Button 2 - toggle current weapon.
Ending a mission:
A mission ends when you land at a base (by flying into it), when you
run out of energy, when you're shot down, when you self destruct, or when
you quit by pressing Q or Escape. When your mission is completed
successfully, a "Mission completed" message will appear. If you fail your
mission, a "Mission over" message will appear. If you complete a mission,
you must end the mission by landing at a base to get credit for
completing the mission.
Ending a campaign:
When you successfully complete the last mission in a campaign, a
message will appear telling you so. Your skill level will be raised by
one. The next time you fly, you'll be asked to select a new campaign.
Training Simulator:
The training simulator allows you to practice flying your next
mission. Its just like you're flying, but you don't die if you're shot
down. Kills and missions completed in the simulator don't count towards
your pilot's missions completed or combat victories.
Note: Some of the music for GAMMA Wing was downloaded from local BBS's.
If you hear something thats yours, and object to its use, please
contact us and we will stop using it.